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  3. Devildoom Laboratory, Systems Overhaul, & Accessibility Update

Devildoom Laboratory, Systems Overhaul, & Accessibility Update

  • Lunia NextGen
  • July 19, 2025

Patch Notes: [Version 4.0] – Devildoom Laboratory, Systems Overhaul, & Accessibility Update

Scheduled Date: To be announced


πŸ› οΈ System Fixes & Quality of Life

  • Damage Option settings (All/Self/None) have been fixed.
  • Healing projectiles now affect grounded players as if they were standing.
  • Fixed bug where healing projectiles could target yourself when facing up.
  • Fixed bug where the Knight in Citadel of Darkness (Devildoom) did not trigger progression.
  • Lime Transformations: Hitbox increased to better match visuals.
  • Jelly Poison Mastery (Slime): Fixed all levels improperly granting 40% damage.
  • Guild names now display beneath player nametags.
  • Guild Ranking UI now shows crowns for top 3 guilds.
  • Minimap can now be pinged via click.

🎨 Dyes & Cosmetics

  • All dyes from Dye Boxes are now tradable.

πŸ’° Pepe Coin System Retirement

  • Pepe Coin quests removed.
  • Pepe Coins and Pepe Coin Shop will be deleted 30 days after the patch.
  • Fortification items redistributed into core content.

πŸ—ΊοΈ UI & Experience Improvements

  • Stage Select: Displays stage clear rewards and notable drops. Shows license acquisition if missing.
  • Stage Clear Animation: Speed doubled.
  • Crafting UI: Now supports up to 16 inputs with clearer transfer guidance.
  • Character Select: Characters sorted by primary stat (INT → VIT → DEX → STR).
  • Hotbar Rotation: Redesigned with grouped quick slot cycling (A: 1–3, B: 4–6, C: 7–9).
  • Square Area: A/S/SPACE now usable for interaction.
  • Popstages: Fixed bug where stage name wasn’t shown in announcements.

βš’οΈ Crafting, Fortification, and Equipment Overhaul

Fortification

  • Item break chance removed.
  • Secret Catalyst cost increased (20 → 30).
  • Restoration Stones removed.
  • Light Shine chance with Secret Catalyst increased from 5% to 10%.
  • Umbral and Celestial Shine now start at 10%.

Myth Gear

  • Myth 1 → Sardes II no longer require catalysts or restoration stones.
  • New catalyst/regrade drops added to relevant stages.

Halonic Gear

  • New set: Halonic Executioner, fortifiable to +45 and Light Shine to Umbral Shining.
  • All Halonic items now “Any Class” for flexible builds.

Crafting System

  • Crafting UI overhauled.
  • Item transfer restrictions applied: Sets before Dark Knight Devil III cannot transfer properties.

Catalysts

  • Valid catalysts: Secret Catalyst, Myth 1–DKD Catalyst, Halonic Catalyst.
  • Deprecated: Green, Pink, Protective — use before patch!

πŸ—οΈ Keys, Entry Costs & Stage Access

  • Gold cost removed from keys for Cave of Summons, Devastated Forest, and Devildoom.
  • Key-granting quests in exchange for gold removed.

πŸ” Rebirth System Update

  • Rebirth progression adjusted to streamline player flow:
    • R1: Level 7–9
    • R2–3: Myth 1
    • R4–5: Myth 2
    • R6–7: Myth 3
    • R8–10: Myth 4
    • R11–13: Myth 5
    • R14–16: Myth 6
  • Rebirth books removed from relevant stages.
  • Book tooltips updated for clarity on requirements and eligibility date.

πŸ“œ Stage Adjustments

Crack of Dimension

  • Skip dodging puzzle after Boss 1 – direct to Boss 2.
  • Rewards updated to include new currency for 7-day items and Ultimate Core.
  • New weekly quest grants 5 keys.
  • Rebirth books removed.
  • Accessibility: QTEs skipped for flagged players.
  • Failed puzzle attempts now allow retries rather than failing the stage.

Prison of Demon Lord

  • New currency added to buy pet items and Ultimate Core.
  • Keys acquired via weekly quest.

Prison of Spider God

  • New currency for pet equipment, Resurrection Stone, and growth scrolls.

Devastated Forest

  • On clear, choose between:
    • Stone of Life (60 min)
    • Resurrection Stone (2 days)

Devildoom Changes

  • Now split into: Sardes I, Sardes II, Dark Knight Devil.
  • Updated to reflect Devildoom Chaos playstyle (which has been removed).

Devildoom Laboratory

  • New stage: Unlock by wearing full Halonic I (excluding accessories) and speaking to Parvati.

Cave of Chaos & Ghost Hunter’s Forest

  • Cave of Chaos is now a standard stage (not pop).
  • Ghost Hunter’s Forest added to Popstage schedule.
  • Popstage timings adjusted:
    • Pet Race: 00:30
    • Ghost Hunter’s Forest: 01:30
    • Monster Invasion: 02:30
  • Popstage ticket changed from Cave of Chaos → Ghost Hunter’s Forest.

Stage License Table

Stage Requirement
1-1H to 1-10H, Ramancha Forest Level 1
2-1H to 2-10H, Peak of Icecap Level 11
3-1H to 3-10H, Stone Wind Rock Hill Level 21
4-1H to 4-10H, Confusion Swamp Level 31
5-1H to 5-10H, Bonapardo House Level 41
6-1H to 6-10H, Closed Mine Level 51
7-1H to 7-9H Level 61
1-1L to 6-10L Level 70
Pet Field Day Level 70
Monster Invasion Level 70
Tower of Suffering Level 70
Luna Park Level 70
Raids (Legend) Level 70
Pirate King Roger's Graver (Normal, Legend) Level 70
Fog Valley Level 70
Ghost Hunter's Forest (Stage) Level 70
Raids (Myth) Level 70, Rebirth 1+
Crack of Dimension Level 70, Rebirth 1+
Prison of Demon Lord Level 70, Rebirth 1+
Prison of Spider God Level 70, Rebirth 1+
Devastated Forest Level 70, Rebirth 1+
Citadel of Darkness Level 70, Rebirth 1+
Ancient Gods' Island 1 Level 70, Rebirth 1+
Tower of Ordeal Level 70, Rebirth 1+
Cave of Summons Clear Ep6 Forest of Light
Gateway to Devildom Clear Ep6 Forest of Light
Battle Arena of Devildoom Clear Devildoom - Knightfall Crucible
Devildoom - Grudge Engine Clear Devildoom - Ashen Workhouse
Devildoom - Knightfall Crucible Clear Devildoom - Grudge Engine
Halonic Citadel - Throne of Silence Clear Devildoom - Knightfall Crucible
Devildoom Laboratory Complete quest from Parvati in Square
Ghost Hunter's Forest (DKD) Clear Devildoom - Knightfall Crucible
Ghost Hunter's Forest (Halonic I) Clear Halonic Citadel - Throne of Silence
Ghost Hunter's Forest (Halonic II) Clear Devildoom Laboratory

πŸ”₯ Myth Stages

  • Start-of-stage macro check removed.
  • Timer after boss kill reduced from 25–30s → 10s.
  • Myth sets cannot be used in Devildoom Laboratory.
  • Mandragora HP significantly increased to prevent 1-hit kills.
  • Sardes I & II recipes removed from drop table; replaced with equipment box.

πŸ§ͺ Potion Adjustments

  • All potions cooldown: 0.5s.
  • Removed potions that grant:
    • Invincibility
    • Immune to Immobilization
    • Elemental Damage Immunity

πŸ‰ Pets & Summoning

  • Pet acquisition made more frequent.
  • All barter pets are now untradable (existing ones stay tradable).
  • Pet Summoning Flutes, Dragon Flutes, and Fireworks removed.

πŸ›’ Shops & Economy

  • Susan Store: Removed redundant items and added gold-purchase cash items.
  • Barter Store: Moved to Cave of Summons / Devastated Forest.
  • Fishing Store and Magnetic Fishing Rod discontinued (30-day grace).
  • New Daily Gift Box (180 days) added for 1800 LCoins. Old boxes removed.
  • Class Change Items added (INT ↔ DEX ↔ VIT).
  • Nametag Box now always gives Brainlet Nametag.

πŸ“˜ Early Game & Reward Flow

  • Stage clear rewards now follow a clear gear path (e.g. X-1: Hand, X-10: Weapon).
  • Episode rewards rebalanced (e.g. Ep.1: Elven Fairy II, Ep.6: Flying Temple IV).

🧠 Formula & System Rework

  • HP/MP/Non-Skill Damage formulas reworked for consistency.
  • Solo Arena HP unchanged.
  • Party HP scaling removed.

🧩 Quests & Achievements

  • Quests now show whether they reset on rebirth (most don’t).
  • Daily/weekly quests are immune to rebirth reset.
  • Happiness of 5000 Golds: Now repeatable.
  • Potion Addict Achievement: Requirement reduced (100 → 75).
  • Feebleness - VII Achievement removed (unachievable damage line).

πŸ“’ Miscellaneous

  • Text Board Registration and Dragon Flutes removed.
  • Top-of-screen announcements reworked for important news.
  • All squares merged; quests from Myth Square moved to main Square.
  • Achievement UI no longer shows "1-1 Ramancha Prairie" as character name.
  • True Spanning Throwing Knife (Tia): Now properly displays Magical (Poison) damage.

🧝 Character Reworks

❄️ Yuki – Combat Flow & Ice Synergy Enhancements

  • Teleport
    • Dashes now drop icicles on all four movements.
    • Each icicle can hit up to 3 times, increasing damage uptime.
    • Grants Immune to Immobilization during movement for safer repositioning.
  • Ice Dragon’s Heart / True Ice Dragon’s Heart
    • Now knocks enemies upward in a cone.
    • Grants Immune to Immobilization for defensive flexibility.
    • True version adds a freeze effect at the end of the cast.
  • Mana Extension
    • Now increases Ice Damage %, supporting burst windows and ice-scaling allies.
  • Summary
    • Higher APM through consistent passive damage via icicles.
    • Improved safety while repositioning.
    • More team value during coordinated ice DPS phases.

🎢 Kali – Support Role Simplification & Curse Synergy

  • Strength Buff
    • Removed from Forgotten / True Rhapsody of Blood.
    • Now exclusively granted via Song of Hero for better party buff control.
  • Song of Hero / True Song of Hero
    • Moved to Bless Tab.
    • Cooldown: 90s | Duration: 60s (all levels).
    • Max Level reduced to 7.
    • Grants both Strength and Speed – near-permanent uptime with minimal casts.
  • Sanguine Samsara
    • Moved to Bless Tab.
    • No longer grants Immune to Immobilization.
    • Now grants +30% Curse Damage (multiplicative) to the party.
  • Phantom Phantasia
    • Moved to Bless Tab for consistency.
  • Song of Recovery
    • Now heals HP only – no longer restores Mana.
    • Grants Immune to Immobilization.
    • Emits healing pulses at 0.231s / 1.231s / 2.231s (range: 20 / 35 / 50).
  • Summary
    • Grants Strength and Speed buffs with minimal micromanagement.
    • Supports Curse builds (Dark Eir / other Kalis).
    • Solidifies Kali as a hybrid buff/heal support with high utility in burst phases.

πŸŒͺ️ Arien – Elemental Goddess Overhaul

  • Static Stance System
    • No more cycling – stances are now freely swappable.
    • Choose between Wind, Lightning, or Fire Goddess at will.
  • Quality of Life
    • Cooldown reduced to 3 seconds.
    • Stance duration increased to 1 hour – effectively permanent.
    • Invincibility removed during cast – better timing and positioning are now rewarded.
  • Summary
    • More intuitive stance system – no more forced cycling.
    • Encourages strategic play based on encounter needs.

🏹 The Hunt – Daily Endgame Challenge System

Legend Raids and Stage Raids have been rebalanced into coordinated endgame content.

  • Each day, players are assigned:
    • Five random 1-1L to 6-10L stages
    • One stage raid
  • Objectives are server-wide and synchronized β€” allowing for party play.
  • Clear all six tasks to earn:
    • Gold
    • Guaranteed special reward from Parvati
    • A scratch card
  • Scratch Card System:
    • Match three icons to win a prize.
    • Prize pool reshuffles with each use β€” no two cards are alike.

πŸ“¦ Myth Drop Rates & Crafting Integration

  • Drop tables updated for better consistency and smoother crafting flow.
  • Stage clear boxes now contain:
    • 25% chance to receive a Spirit Box
    • 75% chance to receive 10 Souls
  • Bonus reward box granted upon stage clear.

🎁 Daily Gift Boxes

  • The β€œClassic” Daily Gift Box returns β€” available for 180 days.
  • New interface supports multiple choice rewards (e.g. STR/DEX/INT/VIT scroll options).
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